#ifndef _FEAT_HPP_
#define	_FEAT_HPP_

/*******************************************************************************
 ** Name: Feat.hpp                                          **
 ** Description:                                                              **
 **                                                                           **
 ** Open Source Initiative (OSI) Approved 2-clause BSD License                **
 **                                                                           **
 **  Copyright (c) 2009-2010 Barry "Gian" James  <bjames@munixos.net>         **
 **  All rights reserved.                                                     **
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 **  Redistribution and use in source and binary forms, with or without       **
 **  modification, are permitted provided that the following conditions are   **
 **  met:                                                                     **
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 **  * Redistributions of source code must retain the above copyright notice, **
 **    this list of conditions and the following disclaimer.                  **
 **  * Redistributions in binary form must reproduce the above copyright      **
 **    notice, this list of conditions and the following disclaimer in the    **
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 **  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS      **
 ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED **
 ** TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A           **
 ** PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT        **
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// Created on March 18, 2010, 1:15 PM
// Modified $Date: 2011-09-18 21:48:59 +0000 (Sun, 18 Sep 2011) $ by $Author: gian.james $

#define Feat_hpp_ID   "$Id: feat.hpp 145 2011-09-18 21:48:59Z gian.james $"

#include <string>
#include "action.hpp"

typedef int (*featAction)();

enum class FeatType { Combat, Item, Meta };
enum class FeatActivateType { Passive, AtWill, Number, Daily };

//! The class that may have one of the most important roles in the game.
class Feat
{
public:
    Feat();
    Feat(const Feat& orig);
    ~Feat();

private:
    std::string    name;
    std::string    benefit;
    std::string    normal;
    std::string    prereq;
    featAction      action; //!< maybe a feat should just have an action.
    bool			bIsAction;	//! is this feat an action?
    FeatType		type;
    FeatActivateType	activateType;
    ActionTime		actionTime;
};

#endif	/* _FEAT_HPP_ */

